4 ms·
Difficulty rampup (and the rate at which you introduce new concepts) is very tricky to do right. Valve did a lot of user testing for Portal to get it as smooth
by rictic 17y ago
Difficulty rampup (and the rate at which you introduce new concepts) is very tricky to do right. Valve did a lot of user testing for Portal to get it as smooth as they did.
If you're interested in this stuff, don't miss Portal's developer commentary.