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Hey @vitovito, First off, thanks for taking your time in writing this. Sorry for being unclear as you have commented on this already. > How do you make sur
by pravj 11y ago
Hey @vitovito,
First off, thanks for taking your time in writing this.
Sorry for being unclear as you have commented on this already.
> How do you make sure that the user experience is what it needs to be?
is a different question than
> How do you start the process that you come up with such interesting interfaces.
What I actually meant was "How do you work on initial prototype for a product"?
> That's because your goal isn't "interesting." You're not
> making a design to impress other designers, or to create
> something novel, or to challenge your developers. You're making
> a design to solve a problem for a person that isn't you.
Yeah, this seems a nice advice, till now I was doing just
opposite of what you're suggesting.
- vitovito 11y agoFrom a practical perspective, I'd look at the books Sketching the User Experience, and Designing for Interaction, as far as a design process goes. As far as a research process to back those design processes up, I'm not sure what a good user research 101 how-to guide is, because I learned in school and later on the job. But, digging around in my bookmarks, I see: http://design.internews.org/design-research-101/ http://design.internews.org/design-research-101/ http://thenextweb.com/dd/2014/11/02/product-research-101-research-diving-design/ http://thenextweb.com/dd/2014/11/02/product-research-101-res... http://www.gv.com/lib/gv-guide-to-research http://www.gv.com/lib/gv-guide-to-research https://medium.com/getting-started-with-user-research https://medium.com/getting-started-with-user-research http://abookapart.com/products/just-enough-research http://abookapart.com/products/just-enough-research http://rosenfeldmedia.com/books/remote-research/ http://rosenfeldmedia.com/books/remote-research/ Does that help?