3 ms·
Verlet physics engine that supports 1) collisions 2) contraining particles by the area/volume 3) creating 'areas' that create and destroy particles based off
by s986s 11y ago
Verlet physics engine that supports
1) collisions
2) contraining particles by the area/volume
3) creating 'areas' that create and destroy particles based off forces effecting it and whether or not the two lines connecting two particles are parallel