3 ms·
I'm always very hesitant to suggest anything based on a vague description - but it sounds like games are not the problem here, because the same pattern repeats
by asuffield 11y ago
I'm always very hesitant to suggest anything based on a vague description - but it sounds like games are not the problem here, because the same pattern repeats in other things.
- chernevik 11y agoYes and no. Yes, there are definitely other problems (and we're trying to get at those). But the games are a problem as an attention sponge / stimulus hit. Thirty years ago the kid would have gotten so bored that he would have read a book or picked up a basketball or listening to music or something. Those initially would not have provided stimulus, but in time they would have, and he would have begun to associate the work done at them with stimulus and thus become more engaged with them. (I would hope. Maybe he'd start on weed, right?) Today, it is just too easy to get a small stimulus attention hit from some game, or surfing around. God knows I struggle with it sometimes, don't most of us? For a kid who hasn't developed real engagement and follow-through, those little hits stave off boredom, sort of, but never lead to anything more rewarding. All I'm saying is, I think the whole online environment definitely poses a new set of risks and that some people are more at risk than others.