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I'm just starting on that game (ThinkPad T440p didn't have the gpu to run it...X250 does). But I run Windows as host OS to avoid drivers and battery issues. Do
by MichaelGG 11y ago
I'm just starting on that game (ThinkPad T440p didn't have the gpu to run it...X250 does). But I run Windows as host OS to avoid drivers and battery issues. Do you know if the game will be OK inside VirtualBox or VMware? (Yes I could just try it but commenting is easier.) Will I not hit RAM issues if I don't install visual mods? (It renders shitty enough already; don't need to slow it down more.)
- TeMPOraL 11y agoI don't now how good is the virtualization nowadays; KSP is mostly CPU-bound anyway thanks to physics done in a single thread. You should be fine on Windows though, as long as you don't overdo it with parts mods. The magic boundary for 32bit processes is 3.2GB RAM (fire up Process Explorer after KSP loaded and see how much it uses). There's a trick you can use to get the game use only half of the memory (for some weird reason) - fire it up with --force-opengl command line parameter. This should let you install pretty much any visual mod you want and then quite a bunch of others. Some people also used to use texture compression mods. Either of those tricks may no longer be necessary though, because one of the recent updates got rid of the uncompressed textures in the game - but by that time I bought an SSD and installed a fresh Linux on it to play 64bit, so I don't know if the change helped.