5 ms·
Preface: I agree with you, especially wrt video games. I never understood or enjoyed video games, anyways. However, when defining addiction, I think "causing t
by nmrm2 11y ago
Preface: I agree with you, especially wrt video games. I never understood or enjoyed video games, anyways.
However, when defining addiction, I think "causing the child to do poorly in school" is a really, really dangerous standard. Several psychologists and teachers told my parents I was addicted to computers because I did poorly in high school and also spent a lot of time on the computer. Never-mind that I had worked through Cinderella, SICP, the first half of Dragon, and an undergrad crypto course in addition to a Discrete Mathemtics and Linear course by the end of high school... all while fueling my "addiction".)
I think there's a lot of danger in conflating "interferes with good grades" with "harmful". Especially in high school. Taking grades seriously in high school would have been far more harmful than my computer "addiction".
- TeMPOraL 11y agoExactly this. I both enjoyed video games and did a lot of programming in secondary/high school and all that time did in fact interfere with my school performance quite a bit. And I'm really thankful for my parents to not push me too hard back then, because things I learned let me end up in a great university and have a career in programming. And the games were both what taught me English and what made me interested in programming in the first place. A younger friend of mine gained his first digital electronics knowledge building 8-segment displays in Minecraft, and the time spent on setting up and managing Minecraft servers gave him skills he now directly uses every day, for money and for fun. The point is, school is bullshit (and kids smell it, they're incredibly good bullshit detectors). Pretty much anything a kid does on a computer that isn't literally browsing 9gag all day teaches them more than the same time spent doing homework. Parents need to be very careful here. School-related tasks are very inefficient way of spending time, but are easy for parents to focus on because they're quantified. You just have to look at the test scores and grades (and their first derivatives). The fact that they're totally unrelated to any education taking place is too much to think about. So if you see your kid spends a lot of time building, creating and exploring stuff on the computer, do him/her a favour and don't mind too much if they occasionally forget about their homework. And most important of all - don't introduce insane time limits like "1 hour of computer time a day, every other day". With such strict limits, there's literally nothing a kid can do except of watching funny pictures of cats on-line or playing games. Exploration and learning takes time, and is something you don't even start if you know you are on strict deadlines (note: this also applies to adults at and after work).
- nmrm2 11y ago> And the games were both what taught me English... I've heard this from a lot of people. It's probably the most understated advantage of online gaming among students from non-English-speaking countries.
- TeMPOraL 11y agoIn my case this was actually off-line games I played when my only Internet connection was a 56k modem. Mostly StarCraft and Fallout, and some old Star Trek games, and I learned English because I really wanted to understand the story. I still remember myself sitting with a dictionary and translating the words used in descriptions.
- chernevik 11y agoMy own experience with my son is that he spends an enormous amount of time online on Pokemon. I'm still figuring out what the hell he's doing there. Some of it seems useful. He just recently got excited about JavaScript, to help his buddy run a server, but fizzled out after five hours. He just doesn't have the follow-through skills. I'm trying to gently help him forward with it, but there is an engagement problem. (And some other problems, we're paying a lot of attention to him right now.) He's been through Minecraft, done some stuff, and then fell off when it got harder than he liked. Likewise with other video games. He loved Kerbal for 45 minutes and was done. He gets hooked on video games because they are shiny, and sniffs at some of the possibilities, but then drops out. They provide enough stimulation to distract him from whatever is bothering him, and to keep him from getting so bored that he might actually read a book. But they don't provide any steps up to an actual learning threshold. Yes, some people can learn enormous amounts from video games and such. But I worry that those people have a particular set of focus and problem-solving and follow-through skills. I don't see much in the online environment to help identify and fill those gaps for other people. Ideally schools should be able to do that, and no, too often they don't. But at least they have the opportunity to put great teachers in position to do just that. I definitely get the possibilities of video games and I hope I'm not hung up on conventional learnings. But I fear that for a large category of kids, these games are really net negatives. I'm definitely worried about my son.
- asuffield 11y agoI'm always very hesitant to suggest anything based on a vague description - but it sounds like games are not the problem here, because the same pattern repeats in other things.
- chernevik 11y agoYes and no. Yes, there are definitely other problems (and we're trying to get at those). But the games are a problem as an attention sponge / stimulus hit. Thirty years ago the kid would have gotten so bored that he would have read a book or picked up a basketball or listening to music or something. Those initially would not have provided stimulus, but in time they would have, and he would have begun to associate the work done at them with stimulus and thus become more engaged with them. (I would hope. Maybe he'd start on weed, right?) Today, it is just too easy to get a small stimulus attention hit from some game, or surfing around. God knows I struggle with it sometimes, don't most of us? For a kid who hasn't developed real engagement and follow-through, those little hits stave off boredom, sort of, but never lead to anything more rewarding. All I'm saying is, I think the whole online environment definitely poses a new set of risks and that some people are more at risk than others.