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Yes, they get harder and more interesting.
by jazzychad 17y ago
Yes, they get harder and more interesting.
- dkarl 17y agoI think a faster ramp-up would be better. I just finished 19, I see the solution to 20, and I kind of feel like it isn't worth the time to see 21. Maybe you could limit the game to three levels for each new concept? The comparison to Portal is apt, but there weren't many routine levels in Portal. I think you could cut the number of levels by half and still retain all the puzzle-solving challenge. It would just be more concentrated. Still, this is really good. I don't bother with flash games very often, but I'll be sharing this link with a few friends.
- whimsy 17y agoI showed it to a few friends and I'm glad the ramp-up is at the pace it's at. It makes it friendlier for folks who aren't naturally analytical thinkers, I think. That is to say, the ramp-up pace is good because analytical thinkers will blaze through the levels quickly enough that they don't get bored, and non-analytical thinkers won't feel like it's too hard too soon. Maximum audience retention.
- rictic 17y agoDifficulty rampup (and the rate at which you introduce new concepts) is very tricky to do right. Valve did a lot of user testing for Portal to get it as smooth as they did. If you're interested in this stuff, don't miss Portal's developer commentary.