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I've been use node.js for the server part of my browser multiplayer game. It's been a great decision due to the amount of shared code I have between the client
by crucio 11y ago
I've been use node.js for the server part of my browser multiplayer game. It's been a great decision due to the amount of shared code I have between the client and server.
For example, I share the physics code which is responsible for controlling the simulation that runs on both the server (authoritative) and clients (for predictions).
I no longer have to switch languages which also saves a lot of time!
- veb 11y agoThis sounds pretty interesting, is it open source? Can I check out a demo?