17 ms·
It depends what kind of game you're creating. For the kind of game we built it was a huge win. Some of the features were deployed in days. Ruby might be slow,
by EvilTrout 17y ago
It depends what kind of game you're creating. For the kind of game we built it was a huge win. Some of the features were deployed in days.
Ruby might be slow, but in my experience as long as you give it a lot of RAM to play with it can give you great performance (we have over 200k registered players). Of course, we also cache data heavily using memcached.
- patio11 17y agoAs long as I have you on the line, do you have any nuggets of wisdom for front end development? I was very impressed that the core gameplay appeared to be just Javascript, AJAX, and lots and lots of bubblegum.
- EvilTrout 17y agoFeel free to email me if you have questions about it :) I feel like we've derailed a bit here. You can reach me at my username at forumwarz.com.