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Often the most impressive screenshots are the ones that look least impressive. It's (comparatively) easy to have screenshots that look great if it's using a lo
by whatever_dude 11y ago
Often the most impressive screenshots are the ones that look least impressive.
It's (comparatively) easy to have screenshots that look great if it's using a lot of assets with baked lighting. It's a testament to the designer's effort, but says very little about the engine.
Real-time ambient occlusion, radiosity, global illumination, refraction, etc... that's the kind of thing that is (technically) impressive in an engine, but so var very little of this (beautiful) Unreal/Unity/* demos actually deliver that. And that's a shame.
The craft deserves praise, but there's a distinction between asset creation praise (to the designer) and technical rendering praise (the engine).
- Qantourisc 11y agoI doubt the GPU's actually have enough computing power for this. (well currently anyway)
- reiichiroh 11y agoAnother problem with these new engines: isn't the increase in asset fidelity + complexity going to increase the time to make them as well?