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Include your resume if you want to get a regular job, or flog your consulting service. The guy who wrote kidpix for mac os was just starting out but he sold th
by MichaelCrawford 11y ago
Include your resume if you want to get a regular job, or flog your consulting service.
The guy who wrote kidpix for mac os was just starting out but he sold the product to a company that hired him as a result of kidpix' popularity.
Ask your users to visit your website. Post stuff there that they will want to link to.
- lobe 11y agoI have a friend who made several web games that went viral (i.e. he is from Australia, and when I was in Sweden I saw people I didn't know playing it in the lecture). Very simple clones of other games in terms of mechanics, however he wrote them himself and made them topical to current events and pop culture. He put a link to his email and facebook in the footer (he had barely heard of github), and got several job offers from it. Note this guy was studying electrical engineering, but decided to pick up coding himself. These games got great publicity and landed him the job within 6 months of learning to code. If your game is trivial, boosting your profile from it can be a much greater reward than monetisation. Granted, this advice isn't as helpful if you plan on being an indie game dev.
- meir_yanovich 11y agoExample for such game ?
- aliguy 11y ago2nd that /\