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I've done the same for C++ DX9 code, but that was before D3DX was deprecated and then removed in DX11. It's not quite so simple anymore, unless you pull in var
by douche 11y ago
I've done the same for C++ DX9 code, but that was before D3DX was deprecated and then removed in DX11. It's not quite so simple anymore, unless you pull in various third-ish party libraries (usually just open-sourced versions of the D3DX stuff Microsoft cut...)