3 ms·
It would be interesting to see a comparison of today's possibilities for VR in arcades, with the VR arcade machines of the early 90s [1]. VR didn't save arcades
by voyou 11y ago
It would be interesting to see a comparison of today's possibilities for VR in arcades, with the VR arcade machines of the early 90s [1]. VR didn't save arcades then; are there differences in today's VR games (or in today's home computing market) that make VR arcades a better bet now?
[1]: https://en.wikipedia.org/wiki/Virtuality_(gaming) https://en.wikipedia.org/wiki/Virtuality_(gaming)
- tadfisher 11y agoThe current technology is just loads better. I don't find myself longing to get to an arcade to experience Gouraud-shaded polygons at 10 frames per second. Likewise, I don't want to throw on a head-mounted display and strap myself into a movement pad just to play another Call of Duty iteration, either. It will be interesting to see what new experiences indie devs can come up with that aren't another rehash of the last ten years of AAA gaming. (Although the crossbow game looks pretty fun! https://www.youtube.com/watch?v=v6t69mp0ZhE https://www.youtube.com/watch?v=v6t69mp0ZhE)
- TulliusCicero 11y agoTook a while for cell phone to take off too. They didn't start getting real mainstream penetration until the late 90s. Sometimes the technology just has to mature enough.