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How hard would it be to make one of these for a FPS? I've always wanted to try this. I'd love to get monitors on the floor (under glass) and ceiling too.
by bioweek 17y ago
How hard would it be to make one of these for a FPS? I've always wanted to try this. I'd love to get monitors on the floor (under glass) and ceiling too.
- jodrellblank 17y agoBack in the days of Unreal Tournament and Quake3 you could change the field of view from the in-game command line, and if you were in software rendering mode, stretch the window over multiple monitors. I've tried it to five monitors. Maybe you could change it to 360 and drag it all around you. It got pretty slow though, software rendering a larger and larger view and drawing it on cheaper and slower secondary video cards. Vertically, I don't know.
- rms 17y agohttp://news.ycombinator.com/item?id=815975 http://news.ycombinator.com/item?id=815975
- jmatt 17y agohttp://www.matrox.com/graphics/surroundgaming/en/home/ http://www.matrox.com/graphics/surroundgaming/en/home/ I play WoW in 5040x1050 across 3 monitors. I find it hard to go back. It's immersive when you want it to be. It's a great way to view information without blocking the main screen. Plus you can crank the font up to something pleasant. I think this sort of 3 monitor setup will be everywhere in another few years. At least for hardcore gamers. And it will be supported by multiple video cards instead of a special piece of hardware. Warning gaming on two monitors with this setup sucks. The center of the game (and likely where you are looking most of the time) is at the bi-section of the monitors.
- Tuna-Fish 17y agoAti's newest graphics cards support a technology they are marketing as eyefinity -- attaching up to 6 displays to a single card and treating it as a single large surface.
- deleted 17y ago[deleted]