4 ms·
UO was an amazing game and a huge part of my adolescence. I couldn't even begin to tell the stories and lessons I learned playing the game. Making macros was my
by debaserab2 11y ago
UO was an amazing game and a huge part of my adolescence. I couldn't even begin to tell the stories and lessons I learned playing the game. Making macros was my gateway drug into programming. As the article says, it is one of very few MMO's where you can truly live an alternate life.
It completely ruined all MMO's for me. I haven't been able to play an MMO since because they all feel like single player games that you're just playing together, not an alternate universe full of risks and rewards. I tried WoW during it's beta and gave up within 2 weeks.
- pjbrunet 11y agoI never actually played it but I know what you mean about macros. Before UO there was a game called "Flash Attack" for Galacticom BBS and it was a really fast-paced multiplayer game, you had to have a good macro setup in place just to keep up, which led to a lot of creativity that was really fun. This was around 1988 and the latency was mind-blowing fast. And it had in-game multiplayer chat where everyone could chat at the same time and you could see them type every character, which made it a lot more personal. All in text mode.
- cache7070 11y agoI played UO 1997-2003ish. It ruined pretty much every game after that for me too. Occasionally I try to get into other games but they just aren't fun. I wonder how much of it is that I'm older now and don't have time to invest in these sorts of things. But occasionally over the years when I have free time I try to pick up a new game but lose interest before it gets fun.