8 ms·
UO Online was my youth. I didn't had access to the internet back in 1998 when it went live, so I obsessively read (and re-read) all the stories in game magazine
by dejv 11y ago
UO Online was my youth. I didn't had access to the internet back in 1998 when it went live, so I obsessively read (and re-read) all the stories in game magazines and hoped that one day I will be able to play this game.
Few years later, I finally get my 56kbps modem and spent decade playing the game on so many different unofficial servers as well as being GM and developer of few more shards.
I would say that UO was Minecraft of our generation: especially on unofficial RP servers you had awesome game systems scripted by community as well as sandboxed world where you can do basically anything. During my stint in game I was beggar joking around other players, owned farm, baked my own bread and make beer, been drunken sailor as well as competitive PvM warrior.
It is "real" world, that tends to create nice community of players, some like to chat, some like to joke around, some hunt dragons and another are just pure evil killing noob players, stealing everything they own and then troll them till they cry and leave the game forever.
Try that in your "bring-me-ten-wolf-teeth" click grind MMO game.
- shiftpgdn 11y agoOne of my favorite "UO was a real world" stories is that when they launched the game animals were to reproduce and prey on each other. The designers hadn't accounted for the fact the players would simply kill everything in site and suddenly they had a world without animals.
- dejv 11y agoIt is also only game, that when randomly meeting some people from old game days you still have urge to talk about thing that happen in game 15 years ago, trading stories and jokes. It is the only game that you play with people and where the people you play with are the most important element of the game that creates the game itself. In other mmorpgs you just play around hordes of people that you don't really care about: you just click and click and click.
- kiiski 11y agoI have to disagree. I don't play online games myself, but the people I know who are active players certainly seem to consider the interaction between players the main part. They even choose the game to play based on what their clan/guild/whatever is playing.
- dejv 11y agoWhat I mean is that UO (at RP servers) is more like mass theatre. You actually play the character, you meet others, you go fishing, steal eggs from neighbours farm. Went on walk and get stopped by PK, killed and robbed together. It is very different experience, very unique to UO.
- copenja 11y agoOther games have "roleplaying" servers as well. Notably, WOW does, but so do most MMORPG.
- chongli 11y agoUO is the game people play to interact with those who are not in their clan/guild/whatever. UO is the game where people role-play as blacksmiths and merchants, selling their wares and services to total strangers, decorating their homes and outfitting them with "rune libraries" to make them more appealing to customers and generate foot traffic. When I walk around a player-built town in UO it feels lived in, something I have never been able to say about any other MMO I've ever played. In this regard, UO is more like Minecraft than (World of) Warcraft.
- louhike 11y agoWell, Eve Online tends also to be like that. There is a really strong sense of community in it.
- dejv 11y agoWhat is different on UO is that you spend the "quality time" with other players: things like go fishing, decorating home or walking around woods, especially on RP servers you act and talk as a character, which makes a lot of difference to IMs somewhere else and talking about IRL stuff.
- chopman 11y agoIn GuildWars 2 iI spend "quality time" defending castles and killing enemies we use not IM but VoIP, which adds much more to the experience.
- anc84 11y agoNah, maybe it is for you, but for me, there are other (completely different) games where I reminisce in that way.
- jib 11y agoI disagree on it being the only game. There are people I played EQ with from 10 years ago who I am still in touch with and would consider friends, and we spent a lot of time in the game talking about just about everything. I also had the same experience with people in quake that I played with - I am sure if I caught up with some of the guys from the swedish QWCTF scene back in the day we would have a bunch of things to talk about, same with the community around the webgame Utopia. I think it depends on how much time you put into the game and how engaged you are with it. Communities can develop around all types of games, but I agree that UO was a very engaging game and I still remember the people I played UO with 17 years later, even though I am not in touch with them anymore.
- dejv 11y agoIt is hard to explain this, you might have community outside the game, but UO is probably only game when you have community inside the game. You really have neighbours ingame, you meet them often, maybe some other guy you see on market from here and there will steal something from you. I still remember one guy, which I considered to be my friend, to betray the city, making the portal that leads to small house full of PK, quite a few people get killed and robed out of equipment that you need to spend weeks of full time dungeon going to get to. There was greed, noble characters and also evil ones. You lost your precious equipment forever easily, you build ingame friendships and hatred by seeing same people every day. There was also another guy, who by playing his role pretend to be mentally ill, but was actually using greed of other players to steal out of them. Just by talking, little bit of using known bugs (for hiding his name), using different clothes and stuff like that. He wrote it up when he did his act and it can be great book, but it actually happened in game and you were part of it. These stories are 12 years old, tell me about your frags ;)
- Justsignedup 11y agoThis. The fact that you literally had to build communities... I would meet neighbors, get along, not get along. There would be people where if you see them, you immediately run into your house, lock the doors, and just have to wait it out. Probably safer not to try returning to your house or use a alternate "safety" rout.
- dtparr 11y agoI have that same experience from WOW, in particular in the larger, pre-LFR raids. There was definitely a sense of teamwork and community that went into succeeding in those, and stories/inside jokes/etc. from those days still get referenced.
- warfangle 11y agoNot only that, but so did monsters. And monsters had to eat. At one point in beta, enough of the wildlife had been killed, and enough of the middle-difficulty monsters had been killed, and there was a bug where town guards didn't work quite right .... and a dragon strolled down the streets of Trinsic, leaving a trail of bodies behind it.
- shiftpgdn 11y agoI remember the days of beta where the guards only had 100HP and could be killed by monsters or regular players. In specific I remember finding a blade spirits scroll and casting it (when scrolls could be cast by anyone) on the border of Vesper towards Cove. Many many guards and players died quickly. I managed to escape and hide until it went away. I then took a dead guard's plate, cape and halberd equipped it. Looking exactly like an NPC guard I wandered around the city tricking other players. You could enter combat stance and everyone would flee. Funny to think I can still vividly remember this 18-19 years later but can hardly remember the plot of many of the recent AAA titles.
- anarazel 11y ago> Funny to think I can still vividly remember this 18-19 years later but can hardly remember the plot of many of the recent AAA titles. Might also be age related ;). Joke aside, I recently spent some time partially replaying the two games I most vividly remember (Baldurs Gate II, FF7 PC version), and it's by far not as memorable now as it was back then. And I haven't played at all the last 12-15 years, so it's not that I got used to different types of games.
- jib 11y agoI think the age thing is relevant, but more as "everyone has a few early experiences they anchor and way future experiences against". I'll always compare games to pirates, UO, EQ, privateer, d2 and qwctf because they were my seminal games in various categories. Other people will have other games they measure against, whether that be wow, Starcraft, cs, myth, monkey island, syndicate, fallout or whatever you first were captured by.
- Shorel 11y agoThat's actually sad and reminds me of the histories about Rapa Nui.
- timruffles 11y agoStill the best game I've played - nothing matches the feeling of consequence your actions had. I had a similar 'read about it and waited years to play' experience :) Started playing on Europa in the T2A time I think.
- rroriz 11y agoThis. It was my youth too. Besides the fun, it molded my career. UO was the ultimate reason I did CS. I learned to script in EasyUO to up chars in unofficial servers, and sell it to friends. I learned something about web-development so I could set up reports and graphs of my char progress, and manage that from school, over the Internet. I even learned something about "phreacking" (what a old word) so i could connect to the internet for free. I feel old. Must be the same thing that people from the commodore/amiga era feels like...
- listic 11y agoOne thing that I couldn't understand: if you bother spending your time and effort on a game, why not go for an official server? I know I could afford this, when I was unemployed (bought heavily discounted WoW box in 2008, what an inventive packaging they had - I'll miss that kind of thing in the coming era of digital distribution) Also, UO was released in 1997, according to Wikipedia https://en.wikipedia.org/wiki/Ultima_Online https://en.wikipedia.org/wiki/Ultima_Online
- dejv 11y agoWell, the private servers have better system and community. I don't really like the post AoS expansions as they started to feel more like other mainstream MMORPG. Best private servers are/were really different to original game. Much purer in vision to original UO and populated by hardcore players.
- listic 11y agoWhat is a 'better system' you speak of? Why would the community be better on the private servers?
- drabiega 11y agoA number of people working on commercial MMO design these days got their starts writing code for private servers of UO and other games from that era. The barrier to creating innovative mechanics was pretty low. There were bad parts, but also there were servers that had really great systems and communities. I remember one private UO shard I played on for a number of years: "Ackadia". Ackadia had two systems that made it unique and wonderful. If you were not resurrected from your corpse quickly enough it would decay and you would be forced to use one of the UO shrines. Each shrine would only work once. Once you had used all of them, that was it. You'd have to start a new character. Secondly, monster spawns would spread out from dungeons if not periodically kept in check, eventually spawning in town and defeating the guards. This, combined with restricted travel, tended to condense the players into a smaller number of towns and gave real purpose and consequences to player organization and adventuring. The result of this was that Ackadia had a tight-knit community, griefing was very rare, and you actually felt like you were accomplishing things other than making numbers go higher: helping and engaging with the community.
- 1qaz2wsx3edc 11y agoI have very similar stories with UO. I ran servers. I wrote scripts, in fact I owe much of my entry into my career to running private servers: it taught me how to run a server, how to setup a forum, how to program, how to setup a site, domain, etc, etc, etc. Ragnarok did much the same for me, it taught me about mysql, php (well I knew some by then). Time-warp and now I'm an expert in Rails/Ruby/Meteor/Node/Devops/etc. I really owe many thanks to gaming for giving me my entry and the devs whoms backs I stood on. I agree that Minecraft is what UO was to our generation, although I'm a bit worried they're learning java, but I guess php is no better. Oh well, just more tools for the toolbelt. :D
- Justsignedup 11y agoHEY! Nothing wrong with java! Except the standard libraries. If you want to badmouth java standard libraries I'll join you.
- CyberDildonics 11y agoSays the guy who is an expert in Ruby and Node. I'm an expert at putting on pants in the morning. I'm also an expert at walking and chewing gum at the same time.
- Justsignedup 11y agoWhat I loved was the crazy dynamic of it all. - A blacksmith can be a feared person in a given area because anyone messing with him can become target for massive assault by entire communities. Because it turns out this blacksmith would craft and mine in his spare time for r&r and just give free stuff to these guilds just because. - A guild siege can last a month trying to work 24/7 to destroy someone's property. It wasn't easy, but doable. - A friend was unfortunately banned for scamming people in town by pretending to be under attack, followed by having the other guy slaughtered by his dragon. It was loads of fun. Yes yes we were assholes, but it was fun assholeness. - It was the EVE online before EVE. Definitely "place to build" was a rare commodity, unlike EVE. - Unlike EVE you can just have fun no matter what you did. You didn't have to travel for 2 hours to get somewhere interesting. And building a character from scratch took a few days at most.
- dejv 11y agoThere was guy in my shard that pretend to be mentally ill while stealing and scamming everybody. Playing with change of name and clothes, working greed of players, like temp changing the color of horses by using invis potion (known bug) and then sold it as a rare horse and stuff like that. He did it for about three weeks, which lead destroying TONS of the most valuable items on shard. He wrote journal about his journey and it could be even good book on its own, while it was done ingame and you actually interact with that guy (and probably lost fortune). It was great joke at the end, but many were pissed.
- Justsignedup 11y agoOh yeah, all jokes were at the expense of someone else. Oh well. I remember the days of me farming beholders using my small army of dragons. Good times. Really hard to get past 90 taming! For anyone who don't know, dragons are incredibly powerful. They could easily slaughter you, and your friends. Usually took like 4 mages to take it down... OR you could tame it. And then you use your dragon to kill other dragons. Though you may end up having to feed it the body parts of your fallen player victims. And on that note, PVP was the most fun part about it. No other game was quite like it. All players run at a constant speed. And hitting a player wasn't exactly easy. To really kill someone you had to get a group of people, lower the enemy's stamina by at least 1 point so he could not "shove" you out of the way, and surround him on all 8 sides (4 + 4 diagonal) and then finally kill him. Battles were either a mage/warriors combo with tactics, or a jousting match. Oh and the ol' saying of "don't bring to a battle anything you can't afford to lose" was VERY true in UO. You die, you lose everything. So don't bring expensive armor! Often you go into a battle. Fight, lose some armor and weapons, quickly teleport home, get your 2nd (or 8th set), go fight, find a dead guy (or a teammate's kill) steal his weapons, and then continue the fight wearing someone else's armor / guild colors. It was was a ton of fun.
- LordKano 11y agoanother are just pure evil killing noob players, stealing everything they own and then troll them till they cry and leave the game forever. I have always hated people like that. I realize that griefers are a part of the game and even a part of life but they really do ruin the fun for so many people that I'd prefer to be rid of them.
- oopsies49 11y agoThat is probably one of the main reasons why privately run servers are so popular with this game. (I don't play the game, that is just my impression)