3 ms·
Andy Gavin has a great series of articles on the making of crash bandicoot[0], [1]. (I'd recommend reading the entire series as it's very interesting). It seem
by mijoharas 11y ago
Andy Gavin has a great series of articles on the making of crash bandicoot[0], [1]. (I'd recommend reading the entire series as it's very interesting).
It seems that in order to create an immersive world on the original playstation and keep up the speed of development, iteration and dynamism required for a game he wrote his own compiler (into assembly for the playstation one) for a lisp that he created called Game Oriented Object Lisp (GOOL)[1].
[0] http://all-things-andy-gavin.com/2011/02/02/making-crash-bandicoot-part-1/ http://all-things-andy-gavin.com/2011/02/02/making-crash-ban...
[1] http://all-things-andy-gavin.com/video-games/making-crash/ http://all-things-andy-gavin.com/video-games/making-crash/
[2] http://all-things-andy-gavin.com/2011/03/12/making-crash-bandicoot-gool-part-9/ http://all-things-andy-gavin.com/2011/03/12/making-crash-ban...