5 ms·
Well, good luck if you are using raw OpenGL or DirectX and trying to learn the fundamentals, as opposed to how to use game engine X, Y or Z.
by douche 11y ago
Well, good luck if you are using raw OpenGL or DirectX and trying to learn the fundamentals, as opposed to how to use game engine X, Y or Z.
- zvrba 11y agoWhy? I've put up a simple renderer (meshes + instances [transformation+material] + camera + default light behind the camera] in ~450 lines of C++ code (+ 50-ish lines of GLSL).
- douche 11y agoI've done the same for C++ DX9 code, but that was before D3DX was deprecated and then removed in DX11. It's not quite so simple anymore, unless you pull in various third-ish party libraries (usually just open-sourced versions of the D3DX stuff Microsoft cut...)