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And not just textures or terrain. Apply Perlin noise to a vector field and you create smoothly random motion, which can be used to simulate things like air cur
by zzalpha 11y ago
And not just textures or terrain. Apply Perlin noise to a vector field and you create smoothly random motion, which can be used to simulate things like air currents.
- perlin 11y agoGood point! Here's two OpenGL animations across multiple 1-dimensional vertices: Perlin- https://i.imgur.com/ROww6bw.gif https://i.imgur.com/ROww6bw.gif Random- https://i.imgur.com/EurTdaZ.gif https://i.imgur.com/EurTdaZ.gif
- aerique 11y agoI animated these tentacles using Perlin noise: http://www.youtube.com/watch?v=RMwJXP8EOU4 http://www.youtube.com/watch?v=RMwJXP8EOU4 (By manipulating the available variables in a Bezier curve.)