2 ms·
With regard to procedural generation, think of it as a normal roguelike in the vein of ADOM/DCSS. Endless replayability. The world is entirely dynamic, even mo
by Kyzrati 11y ago
With regard to procedural generation, think of it as a normal roguelike in the vein of ADOM/DCSS. Endless replayability.
The world is entirely dynamic, even more so than other roguelikes because there is an overarching AI (http://www.gridsagegames.com/blog/2015/04/living-dungeon/ http://www.gridsagegames.com/blog/2015/04/living-dungeon/). For a general overview of the game that should answer most of your questions, see this: http://www.gridsagegames.com/blog/2015/04/cogmind-roguelike/ http://www.gridsagegames.com/blog/2015/04/cogmind-roguelike/
The story is secondary and optional (very much out of your face--you have to go out of your way to engage it, and most of it hasn't been added).
- imdsm 11y agoThanks man, I was just reading http://www.gridsagegames.com/blog/2015/04/cogmind-roguelike/ http://www.gridsagegames.com/blog/2015/04/cogmind-roguelike/ when I came back here to say 'nevermind, found it'. I'm home now, so just about to hit your inbox with an Order email and then begin playing it. I just wish it was 35 C here in the UK. This is not roguelike weather damnit!