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Out of curiosity I have to ask another question.. When you started the project did you consider using libtcod ( https://bitbucket.org/libtcod/libtcod https://b
by ZenSwordArts 11y ago
Out of curiosity I have to ask another question..
When you started the project did you consider using libtcod ( https://bitbucket.org/libtcod/libtcod https://bitbucket.org/libtcod/libtcod , http://roguecentral.org/doryen/libtcod/ http://roguecentral.org/doryen/libtcod/ ) ?
Did you even know it at the time and if so why did you decide not to use it? I always thought libtcod was THE way to go for fancy ascii games. I would be very interested in your opinion on this.
- Kyzrati 11y agoI actually contributed a bit to libtcod back when it was in active development :D The roguelike I worked on before Cogmind was originally written to work with libtcod's frontend, but I wanted to do a few unorthodox things and rather than continually patch up libtcod decided to build my own frontend from scratch. that bit was all I was using from libtcod as I already had my own game library and roguelike engine at the time. My version supports mixed font sizes out of the box and is written in C++ rather than C.