4 ms·
I too have been following the development of Cogmind since having a post of mine about dungeon generation using BSP trees being linked on your dev blog. The gam
by kh_hk 11y ago
I too have been following the development of Cogmind since having a post of mine about dungeon generation using BSP trees being linked on your dev blog. The game looks impressive.
Congrats on the release!
- Kyzrati 11y agoThank you, and yeah for that first post in the mapgen series I linked to a bunch of good online examples for others to check out, so thanks for that :D
- kh_hk 11y agoYour game dev blog is worth alone a good read. Specially the 5 part series on map generation. Most sources online are pretty obscure, being either just a brief on what algorithms steps involve or a crude demo attached on a forum. If anyone is interested, these are the series I am talking about: http://www.gridsagegames.com/blog/2014/06/procedural-map-generation/ http://www.gridsagegames.com/blog/2014/06/procedural-map-gen... http://www.gridsagegames.com/blog/2014/06/mapgen-tunneling-algorithm/ http://www.gridsagegames.com/blog/2014/06/mapgen-tunneling-a... http://www.gridsagegames.com/blog/2014/06/mapgen-cellular-automata/ http://www.gridsagegames.com/blog/2014/06/mapgen-cellular-au... http://www.gridsagegames.com/blog/2014/07/dungeon-metrics/ http://www.gridsagegames.com/blog/2014/07/dungeon-metrics/ http://www.gridsagegames.com/blog/2014/07/dungeon-prefabs/ http://www.gridsagegames.com/blog/2014/07/dungeon-prefabs/