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Many thanks! And feel free to wait until the price drops next year if you need to :). I've got enough funds to see it through to completion, though I'd like to
by Kyzrati 11y ago
Many thanks! And feel free to wait until the price drops next year if you need to :). I've got enough funds to see it through to completion, though I'd like to use any surplus to hire a professional composer for the OST.
- kh_hk 11y agoI too have been following the development of Cogmind since having a post of mine about dungeon generation using BSP trees being linked on your dev blog. The game looks impressive. Congrats on the release!
- Kyzrati 11y agoThank you, and yeah for that first post in the mapgen series I linked to a bunch of good online examples for others to check out, so thanks for that :D
- kh_hk 11y agoYour game dev blog is worth alone a good read. Specially the 5 part series on map generation. Most sources online are pretty obscure, being either just a brief on what algorithms steps involve or a crude demo attached on a forum. If anyone is interested, these are the series I am talking about: http://www.gridsagegames.com/blog/2014/06/procedural-map-generation/ http://www.gridsagegames.com/blog/2014/06/procedural-map-gen... http://www.gridsagegames.com/blog/2014/06/mapgen-tunneling-algorithm/ http://www.gridsagegames.com/blog/2014/06/mapgen-tunneling-a... http://www.gridsagegames.com/blog/2014/06/mapgen-cellular-automata/ http://www.gridsagegames.com/blog/2014/06/mapgen-cellular-au... http://www.gridsagegames.com/blog/2014/07/dungeon-metrics/ http://www.gridsagegames.com/blog/2014/07/dungeon-metrics/ http://www.gridsagegames.com/blog/2014/07/dungeon-prefabs/ http://www.gridsagegames.com/blog/2014/07/dungeon-prefabs/
- imdsm 11y agoI recommend Lifeformed (https://lifeformed.bandcamp.com/ https://lifeformed.bandcamp.com/), their music is the best.
- Kyzrati 11y agoThanks for the recommendation, they've got some really nice music! (still listening)