3 ms·
Had to find a way to keep the framerate from dropping below Planck time levels.
by icanhackit 11y ago
Had to find a way to keep the framerate from dropping below Planck time levels.
- NeutronBoy 11y agoAh, but how do you know the simulation doesn't just slow down the simulated flow of time so it can keep up? Think of a bullet-time like concept. The universe can be simulated as fast as the underlying hardware can keep up.
- deleted 11y ago[deleted]
- A_COMPUTER 11y agoMaybe the universe doesn't do it for the same reason games and movies don't do it, the people watching expect smooth playback.
- sdenton4 11y agoBut if you're enmeshed in the simulation, you would never notice the slowdown! The only reason the video game is annoying is because we experience time outside of it.
- learc83 11y agoI think the OP is referring to people watching from outside the simulation.
- A_COMPUTER 11y agoYeah, the crystal people.