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I've installed Vassal and tried it but I haven't actually played multiplayer with it. My main point of confusion is--- it's really odd that it doesn't have rul
by civilian 11y ago
I've installed Vassal and tried it but I haven't actually played multiplayer with it.
My main point of confusion is--- it's really odd that it doesn't have rules enforcement. I know that it makes it infinitely more complex to code a module, but for some games (like A Distant Plain and Twilight Imperium) rules enforcement would be fantastic.
- jbattle 11y agoI always assumed it was an intentional design decision ... 1) these are board games, and for many people working through the mechanics is a big part of the fun 2) it's an attempt to make it clear the tool isn't a replacement for games but a supplement (i.e. a hedge against confrontations over copyright)
- Jtsummers 11y agoI figured it was a holdover from starting as a wargaming simulator. The rules on those are somewhat varied (x inches in one system, hexes in another, squares in a third, or y inches in a fourth) so the ability to shift things around (flexibly) allows games to be simulated with greater ease.
- lfowles 11y agoI dove deep and burnt out, but I was playing with something similar and talking with the VASSAL lead about this topic. See the VASSAL 4 roadmap[0] (although I can't remember if rules enforcement is ACTUALLY on the roadmap or if it got pushed off because of complexity.) Also keep in mind that modules are mostly data driven and about defining the pieces and the playing area. [0]: http://www.vassalengine.org/forum/viewtopic.php?f=5&t=3914&start=225#p31141 http://www.vassalengine.org/forum/viewtopic.php?f=5&t=3914&s...