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Maybe if you were working on a storyteller AI you could start with the minds behind animated films, people like Lasseter, and really dig into how they work. Ani
by javajosh 11y ago
Maybe if you were working on a storyteller AI you could start with the minds behind animated films, people like Lasseter, and really dig into how they work. Animated films are unique in that there is always a strange and magical interplay between the frame and the story. The relationship is very much like that between 'code' and 'process' in that we "...we conjure the spirits of the computer with our spells."[1]
It's not a bad place to start, as the kinds of expressivity (degrees of freedom on the face, for example) you need to make a good movie are exactly the data-structures you'd need for a reasonable simulation. Camera, lighting, pacing, and sound all require their own expressivity independent of actual decision making. That is, the data-structures exist before the values are placed within them, and film-makers know what those structures are, at every level of abstraction.
Yes, this is all very hand-wavy, but cut me some slack, it's Sunday!
[1] Excerpt From: Harold Abelson and Gerald Jay Sussman with Julie Sussman. "Structure and Interpretation of Computer Programs."