5 ms·
Ok 60fps on my phone, that's impressive.
by jetskindo 11y ago
Ok 60fps on my phone, that's impressive.
- McElroy 11y ago16fps on my tablet. Still impressive seeing as many WebGL demos I've tried on it have either not worked or even crashed the browser. Samsung Galaxy Tab 2. What make and model is your phone?
- franciscop 11y ago60fps also in my phone, a OnePlus One with Firefox and Android 5.0
- jetskindo 11y agoI tested it on my galaxy s4. I also tried it on an older HTC Evo and it simply crashed.
- SatyajitSarangi 11y agoHow many did you spawn?
- nness 11y agoSame. 4 jellyfish were fine on my HTC One M8.
- raindev 11y ago30+ fps with 10 creatures on iPhone 5S.
- Jach 11y agoRight? But I wonder what the hell my desktop Firefox is doing. I get 50 on my Note 3 phone with chrome beta, 40-50 with mobile firefox. On my desktop, Chromium gets a nice 60 and Firefox... 7-12.
- hbogert 11y agoI get 40+ with FF on an ancient nvidia 9600gt on Linux. Only changes in config I have: layers.acceleration.force-enabled=true layers.offmainthreadcomposition.enabled=true
- Jach 11y agoThe offmainthread setting bumped it up to 20. Still sad. (I have a 7950.) Fiddled around some more and setting gfx.xrender.enabled to false got it to 40.
- tudorw 11y ago60'ish on my Nexus 5, is this specific to the implementation or a sign of improvement of webgl, or browser, or all!
- LukeB_UK 11y ago50ish on my Nexus 4, still very impressive.
- cturhan 11y ago25fps on Lumia 920. Quite good. But I wonder why I'm seeing ~30fps on my laptop... It's nvidia gt540m. I think there is a framerate limit to 30.