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This is a great introduction to procedural planet generation. There's only so far you can go with this tactic. Instead of a high-res LOD height-map built with
by eigenbom 11y ago
This is a great introduction to procedural planet generation.
There's only so far you can go with this tactic. Instead of a high-res LOD height-map built with the same old functions, I'd really love to see a low-res off-line calculated world with overhangs, erosion effects, impact crater, and other crazy structures.