5 ms·
Jellyfish WebGL demo
- jetskindo 11y agoOk 60fps on my phone, that's impressive.
- McElroy 11y ago16fps on my tablet. Still impressive seeing as many WebGL demos I've tried on it have either not worked or even crashed the browser. Samsung Galaxy Tab 2. What make and model is your phone?
- franciscop 11y ago60fps also in my phone, a OnePlus One with Firefox and Android 5.0
- jetskindo 11y agoI tested it on my galaxy s4. I also tried it on an older HTC Evo and it simply crashed.
- SatyajitSarangi 11y agoHow many did you spawn?
- nness 11y agoSame. 4 jellyfish were fine on my HTC One M8.
- raindev 11y ago30+ fps with 10 creatures on iPhone 5S.
- Jach 11y agoRight? But I wonder what the hell my desktop Firefox is doing. I get 50 on my Note 3 phone with chrome beta, 40-50 with mobile firefox. On my desktop, Chromium gets a nice 60 and Firefox... 7-12.
- hbogert 11y agoI get 40+ with FF on an ancient nvidia 9600gt on Linux. Only changes in config I have: layers.acceleration.force-enabled=true layers.offmainthreadcomposition.enabled=true
- Jach 11y agoThe offmainthread setting bumped it up to 20. Still sad. (I have a 7950.) Fiddled around some more and setting gfx.xrender.enabled to false got it to 40.
- tudorw 11y ago60'ish on my Nexus 5, is this specific to the implementation or a sign of improvement of webgl, or browser, or all!
- LukeB_UK 11y ago50ish on my Nexus 4, still very impressive.
- cturhan 11y ago25fps on Lumia 920. Quite good. But I wonder why I'm seeing ~30fps on my laptop... It's nvidia gt540m. I think there is a framerate limit to 30.
- joshribakoff 11y agoIf you try to change the value by deleting the current value, the jellyfish vanish & do not come back even after typing a new value. I have to add digits in front of the current value before deleting the existing digits, so that the field stays populated at all times, or the whole thing breaks. FYI. Also if you put a really high speed, they sometimes swim off the screen & never return, even when lowering the speed. Pretty amusing.
- deleted 11y ago[deleted]
- captn3m0 11y agoA workaround for [0] is to reduce the count to 0 and bring them back.
- yranadive 11y agobuggy demo. Changing the values make the fish disappear and never come back.
- skratlo 11y agoWhere's the realism?
- LoSboccacc 11y agoimpressive I especially liked when I added 5 hundreds and collision resolution went mad, throwing jellifish around at incredible speeds 10/10 will watch again in 3d (does webgl suports any 3d tech out of the box?)
- shultays 11y agoLooks like server is dead
- 0x0 11y agoLooks nice on chrome osx; on ios it's also running smooth but there is something wrong with the texture or the culling which causes a big blue area to show up in the middle of the jellyfish especially when they are facing away.
- tempodox 11y agoBeautiful, I love it. 60 fps in OS X 10.10.3 Safari. Safari gets unresponsive when you “Inspect Element”. I guess that built-in debugger still needs some work. A debugger should be usable, especially if user code is broken.
- kitd 11y agoLove it. Put the count number up to 50 and fps dropped to 25-30 for a bit then went up to high 50s again, which is interesting. Chrome, Win7 64-bit, Intel Core i7 2.7GHz 16GB ram
- jeremiep 11y agoProbably because they're being spawned over time and your FPS goes back up once the units list doesn't change anymore.
- sjs382 11y agoVery cool, and very performant. I'd love this as a live wallpaper on Android :)
- innguest 11y agoVery beautiful indeed. I just realized jellyfish are a lot like mushrooms.
- thirdreplicator 11y agoI'm already humbled, but if you make them gently interact with each other, I will jizz in my pants.
- joeevans1000 11y agoDoes everyone realize that this came out years ago? And to date, it's still one of the most beautiful webgl demos out there. Most examples since have hardly been as cool. Let's hear it for genius!
- hobarrera 11y agoIn case it wasn't obvious (it wasn't to me at first): you can drag around to move the camera. Pretty awesome, and really good performance.