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The lack of NPC's in this version of the castle reminded me of an eeriness that existed in Super Mario 64, something I haven't felt in Sunshine or Galaxy. The f
by pillowpants2 11y ago
The lack of NPC's in this version of the castle reminded me of an eeriness that existed in Super Mario 64, something I haven't felt in Sunshine or Galaxy. The feeling of being thrown into this new world without any allies or clear direction on completing the objective. At the time it felt exciting and scary, maybe I was just young...
- jansenvt 11y agoI get that feeling playing Dark Souls now. The game offers very little narration and is quite intimidating.
- krisdol 11y agoI think Dark Souls is one of those few games that does a perfect job of projecting the emotions of the hero and the atmosphere of the world onto the player's own emotion and perception. It could have used more guidance at the onset, and it doesn't clearly convey the type of game you're about to play (I was expecting something like God of War meets Skyrim), but once I pushed past the first region or two, it became one of my favorite games. Learning more about the lore took it up a few notches.