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The comparison at the end had a weird effect on me. I remember playing Mario 64 for the first time and thinking the graphics were the tops. But this new one loo
by eddieroger 11y ago
The comparison at the end had a weird effect on me. I remember playing Mario 64 for the first time and thinking the graphics were the tops. But this new one looks so much better. How will I feel in in another 15 years when I see Mario in Unreal 20 or Source Film Maker v15?
- nitrogen 11y agoOne of the first things that stands out is the lack of angle dependence in the floor reflections. In 15 years we can probably expect to see reflections that are sharp for objects that are close to the surface and/or at highly acute angles, with gradually increasing blurriness based on distance. I'm a little surprised this isn't already there, since it could probably be done just with the z-buffer and a single shader.