3 ms·
Yeah I remember this being one of the first games truly to put the sounds deep into my brain, over grinding multiplayer over countless hours.. just learning fro
by inDigiNeous 11y ago
Yeah I remember this being one of the first games truly to put the sounds deep into my brain, over grinding multiplayer over countless hours.. just learning from the sounds where the enemies were, who took the red armor and where, when the quad appeared ..
Those jump sounds going over the moving platforms in DM2, somebody rocket jumping in DM4 to the top, DM6 rocket camping and somebody coming behind the corner with the grenade launcher ..
Excellent sound design, Trent Reznor and the ID team did a really good job in spatial location via sound. I dont even know many modern games that have reached the same level, modern multiplayer games don't somehow use sound as well as quake always did to tell you what is happening in the environment.
Although not realistic in any way, but it made sense for the game.