3 ms·
I'd be interested in a little more background on why Unity was dismissed (the immediate feedback is a great point but fixed in the latest Unity). We use Unity f
by kriro 11y ago
I'd be interested in a little more background on why Unity was dismissed (the immediate feedback is a great point but fixed in the latest Unity). We use Unity for our student VR projects (I think it was initially selected by gut feeling pretty much and sticked around) but I never considered Origami. I'd love some more detail on the VR-UI prototyping flow with Origami.
It's also interesting that the author used mostly "high fidelity". We're currently experimenting with the exact opposite approach by constraining students to use basic geometric forms and encouraging rapid prototyping of the actual interactions. In a college setting students tend to focus too much on creating perfect models etc. from our experience.
It just started so I can't report any results.