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Again, the issue isn't whether games are Art. The issue is that Apple wants a closer association/connection between their brand and the contents of the App Stor
by nmrm2 11y ago
Again, the issue isn't whether games are Art. The issue is that Apple wants a closer association/connection between their brand and the contents of the App Store, and they can get that association with Apps in a way that would be impossible with music or books. People already consumed music and books before the iPhone, but curated Apps were an entirely new thing.
Something like "Want a huge catalog of high-quality Apps curated by a company with good taste? Get an iPhone."
It makes sense because IT WORKED. People DO associate certain high-quality Apps with the iPhone, even when those apps are made available on Android at some point.
Just because you (or I) disagree with it doesn't mean it's not a policy that makes good sense. It gave a huge boost their their product's reputation...
- semi-extrinsic 11y ago>People DO associate certain high-quality Apps with the iPhone [Citation needed]
- nmrm2 11y agoI can't give you hard data. But anecdotally, most people I know who own an iPhone and aren't Apple devouts chose it because "the software is better". I assume the typical consumer lumps Apps in with OS, because I doubt they are making purchasing decisions based upon the quality of the OS kernel or the quality of the background processes...
- semi-extrinsic 11y agoAcoording to statistics like this [1], smartphone users are highly likely to stay with whatever they are used to. Thus it follows that their impression that "the software is better" is based on outdated information. [1]. http://images.techhive.com/images/idge/imported/article/ctw/2014/03/31/apple_is_beating_up_samsung-100388425-orig.png http://images.techhive.com/images/idge/imported/article/ctw/...
- nmrm2 11y agoThat's irrelevant. What matters in the context of this discussion is the consumer's perception, not the objective reality.