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That is complete nonsense about "last couple of years", I remember wanting ~40fps for half-life over a decade ago. Yes, at that time (10-14 years ago), 30 fps
by eterm 11y ago
That is complete nonsense about "last couple of years", I remember wanting ~40fps for half-life over a decade ago.
Yes, at that time (10-14 years ago), 30 fps was considered playable. But that is "playable" and even then wasn't recognised as a great framerate for most of that period.
For the last decade, less than that has been seen as bad. In fact a few years after half-life's release (when it was still popular but hardware had matured) 100fps was the goal, to match the 100Hz that most monitors back then could do. 60fps only even entered the discussion with the switch to TFT/flat panels with their lower refresh rates.
- Thriptic 11y agoIn fact a few years after half-life's release (when it was still popular but hardware had matured) 100fps was the goal. Half-life also exhibited strange behavior if the 100 fps frame cap was lifted by turning on developer mode. If I recall correctly (forgive me as this was almost a decade ago) weapon mechanics or movement speed changed.