4 ms·
This isn't a first-person PC game, and until quite recently 30fps was considered a playable framerate. It's only in the last couple of years that "60 has become
by ZoFreX 11y ago
This isn't a first-person PC game, and until quite recently 30fps was considered a playable framerate. It's only in the last couple of years that "60 has become the new 30".
Yes, of course a frame lock sucks, but it's not the end of the world and many people wouldn't even notice if not for everyone complaining about it.
- eterm 11y agoThat is complete nonsense about "last couple of years", I remember wanting ~40fps for half-life over a decade ago. Yes, at that time (10-14 years ago), 30 fps was considered playable. But that is "playable" and even then wasn't recognised as a great framerate for most of that period. For the last decade, less than that has been seen as bad. In fact a few years after half-life's release (when it was still popular but hardware had matured) 100fps was the goal, to match the 100Hz that most monitors back then could do. 60fps only even entered the discussion with the switch to TFT/flat panels with their lower refresh rates.
- Thriptic 11y agoIn fact a few years after half-life's release (when it was still popular but hardware had matured) 100fps was the goal. Half-life also exhibited strange behavior if the 100 fps frame cap was lifted by turning on developer mode. If I recall correctly (forgive me as this was almost a decade ago) weapon mechanics or movement speed changed.
- ionised 11y agoThere is so much wrong with this post.