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Could you sum up your personal feelings of games using pixel art over a more cartoony vector art? Personally I felt that Paper Mario was a lot easier on the ey
by monk_e_boy 11y ago
Could you sum up your personal feelings of games using pixel art over a more cartoony vector art?
Personally I felt that Paper Mario was a lot easier on the eyes than more traditional pixel art games.
BTW moonman looks totally amazing.
- eigenbom 11y agoThanks! Pixel art has a 'digitalness' to it that attracts me, but I can enjoy any style that is done well. A recent vector art game that blew me away, for example, was Hohokum. Pixel art may be overdone but I think it's a pretty flexible art form and has a long way to travel yet. Just in the last year I've seen a lot of new and different styles, some of which are already appearing in games.
- agumonkey 11y agoI can't define it. I love it. And I have no words better than that. I don't know if it's nostalgia of the 8bit era I grew up in. I don't think so. It's a blend of sensations. Legos also bring that feeling. The geometric simplicity, yet complex combinations. Maybe the low-resolution asking your mind to fill in the details subconsciously. Like visual incarnation of words. It goes beyond the instantaneous perception.
- RBerenguel 11y agoI really like pixel art, but good vectorised games (masterpiece sample would be Another World) can have lots of charm and much better animations
- agumonkey 11y agoHa, these games fall in between don't you think ? or maybe I'm biased by my love with flashback (Another World cousin), AW was almost entirely flat, while flashback had pixel art elements. But still they share that minimalism found in pixel art (low res, low details, impressionism). http://3.bp.blogspot.com/-8vSAxF44FvU/Trk8AnyBdPI/AAAAAAAAKYU/J5rgcjJbPPk/s1600/Blackhawk_026a_Flashback.png http://3.bp.blogspot.com/-8vSAxF44FvU/Trk8AnyBdPI/AAAAAAAAKY... http://www.anotherworld.fr/images/another_world/AW_arrivee_1280.jpg http://www.anotherworld.fr/images/another_world/AW_arrivee_1... ps: I love reading about AW making of http://www.anotherworld.fr/anotherworld_uk/page_realisation.htm http://www.anotherworld.fr/anotherworld_uk/page_realisation....
- RBerenguel 11y agoYup, also read that. I guess you'd love reading (if not already) the making of Prince of Persia and /or Karateka
- agumonkey 11y agoFor a reason I never cared about these technically. Will do.
- drhayes9 11y agoScott McCloud talks about it a bit in Understanding Comics when he talks about the "universality" of cartoony imagery: http://www.kylechipman.com/blog/wp-content/uploads/2009/01/understanding-comics.png http://www.kylechipman.com/blog/wp-content/uploads/2009/01/u... When it comes to certain kinds of art experiences I think too much fidelity gets in the way of the expressive power of the medium. As an indie or hobbyist game dev it is way easier to create pixel art assets than higher resolution assets... never mind 3d. That's really powerful when combined with the universality component. Sword and Sworcery, Fez, Moonman, vvvvvv, Corrypt ... lots of great pixel art goodness out there right now.