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Well, it's not like running at anything above 60 FPS makes any sense due to the refresh rate on the vast majority of displays being capped at 60 hz. You can sl
by douche 11y ago
Well, it's not like running at anything above 60 FPS makes any sense due to the refresh rate on the vast majority of displays being capped at 60 hz. You can slam geometry through the graphics card above that rate, but some of those frames won't make it to the screen. 30 FPS is not great, but it can be better than having wildly variable framerates. Consistent 30 FPS is better than traditional films, which mostly ran at 24 FPS.
Now, for a fast-twitch action game, processing input at 30 FPS is unacceptable; input lag sucks giant donkey balls. But I would expect that a AAA development studio knows that running input-handling, networking, physics, AI, etc in lock-step with the rendering loop is not the smartest idea. These things should run on their own schedules, independent of the graphical framerate.
- eterm 11y ago30fps is horrid and basically unplayable for a first person PC game. This isn't a movie, it is active, not passive. "Better than traditional films" is completely irrelevant. Take a game where you can cap the framerate and bind a key to switch between capped at 30 and capped at 60, if you're playing the game you'll immediately feel the transition and 30fps will feel relatively unplayable.
- ZoFreX 11y agoThis isn't a first-person PC game, and until quite recently 30fps was considered a playable framerate. It's only in the last couple of years that "60 has become the new 30". Yes, of course a frame lock sucks, but it's not the end of the world and many people wouldn't even notice if not for everyone complaining about it.
- eterm 11y agoThat is complete nonsense about "last couple of years", I remember wanting ~40fps for half-life over a decade ago. Yes, at that time (10-14 years ago), 30 fps was considered playable. But that is "playable" and even then wasn't recognised as a great framerate for most of that period. For the last decade, less than that has been seen as bad. In fact a few years after half-life's release (when it was still popular but hardware had matured) 100fps was the goal, to match the 100Hz that most monitors back then could do. 60fps only even entered the discussion with the switch to TFT/flat panels with their lower refresh rates.
- Thriptic 11y agoIn fact a few years after half-life's release (when it was still popular but hardware had matured) 100fps was the goal. Half-life also exhibited strange behavior if the 100 fps frame cap was lifted by turning on developer mode. If I recall correctly (forgive me as this was almost a decade ago) weapon mechanics or movement speed changed.
- ionised 11y agoThere is so much wrong with this post.