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OpenGL was available on the PS3 but wasn't used by AAA games. LibGCM was the PS3's main graphics API. For the PS4,GNM is the primary graphics API: http://www.e
by cwyers 11y ago
OpenGL was available on the PS3 but wasn't used by AAA games. LibGCM was the PS3's main graphics API. For the PS4,GNM is the primary graphics API:
http://www.eurogamer.net/articles/digitalfoundry-how-the-crew-was-ported-to-playstation-4 http://www.eurogamer.net/articles/digitalfoundry-how-the-cre...
- SXX 11y ago> OpenGL was available on the PS3 but wasn't used by AAA games Not even real "desktop" OpenGL, but OpenGL ES 1.1 (branded as PSGL) implemented on top of LibGCM. Also not to say you wrong (almost no games used any of PSGL), but at least several games used some of it. E.g Techland titles like Call of Juarez / Dead Island.
- pandaman 11y agoNot even OpenGL ES, since PSGL did not support the OpenGL shader language, using Cg for shaders instead.