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I'd agree with those as a summary too. My zero-th problem was that I thought 10,000 pounds was a paycheck I could live on! I did feel pretty terrible about lea
by petewarden 17y ago
I'd agree with those as a summary too. My zero-th problem was that I thought 10,000 pounds was a paycheck I could live on!
I did feel pretty terrible about leaving the project at the time, and I never left a half-finished game again. I'm not sure this attitude makes rational sense from a selfish point-of-view, but I knew I was leaving my colleagues with more work by quitting.
- elblanco 17y agoBeen there with a paycheck like that also. It's really really hard to stay committed through a year of Ramen noodles and Taco Bell for those days when you want to treat you and your wife to something "special" once a month. At any rate, I'm sure it was a good learning experience all around. There is something particularly unique about game development in the software field that isn't necessarily shared anywhere else. I've heard many of these sentiments echoed.