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Yeah, by no action I mean no substantial action that would seriously increase developer revenues like: trial versions without hacky in-app purchases; paid upg
by cpr 11y ago
Yeah, by no action I mean no substantial action that would seriously increase developer revenues like:
trial versions without hacky in-app purchases;
paid upgrades;
actual working app discovery;
etc.
- zw 11y agoTrials and upgrades are niceties for the developer, not the user. The App Store isn't made for developers, it's made for users. If developers want access to those users, they should build businesses not oriented around extorting money to fix their technical debt.
- cpr 11y agoSure, but if users want developers to stay in business, the latter need recurring revenue from ongoing investment. "Extorting money to fix their technical debt". Really?
- titaniumdecoy 11y agoI guess you're still using Photoshop version 1. You wouldn't want to pay for all that technical debt in subsequent versions, after all.
- coldtea 11y ago>Yeah, by no action I mean no substantial action that would seriously increase developer revenues like trial versions without hacky in-app purchases Actually in-app-purchases quickly became the preffered monetization methods for tons of games and other apps (photo, office, etc), and made lots of developers lots of money. As for "working app discovery" that's a pipe dream. There are > 1 million apps in the store. The developer has the responsibility for making it known and doing his marketing. Apple's Top Lists and Picks will always be cherry picking from a very small percentage.