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> When I ran an HDD, I wanted a TB. Now that I'm running SSDs, 80 GB seems to meet all my needs (thanks to changes in internet services). You seem like a very
by rodgerd 11y ago
> When I ran an HDD, I wanted a TB. Now that I'm running SSDs, 80 GB seems to meet all my needs (thanks to changes in internet services).
You seem like a very atypical use case. You can't be playing any of the modern AAA games, for example.
- lttlrck 11y agohow is not playing AAA games atypical?
- rodgerd 11y agoGTA V made more money that most successful movies. Gaming is not an obscure niche, and AAAs are the blockbuster movies of the genre.
- kalleboo 11y agoOnly 5% of GTA V sales were for PC, the rest were on consoles
- kayoone 11y agoRecently "The Witcher 3" sold 4M copies in a short amount of time whereas 1.3M are attributed to PC sales [1]. Even Indie games like Cities: Skylines which is PC/Mac only recently sold more than 1M copies in a short amount of time. [2] I don't really play much but i follow PC Gaming and it has been on the rise for years. Free to play MOBA games like League of Legends have over 8M concurrent players in peak hours with 27M people playing at least game per day. That is more than the viewership of even the most popular TV series, every day of the week. [1] http://www.dsogaming.com/news/the-witcher-3-out-of-its-4-million-sold-copies-1-3-million-were-from-the-pc-version/ http://www.dsogaming.com/news/the-witcher-3-out-of-its-4-mil... [2] http://www.polygon.com/2015/4/14/8414099/cities-skylines-hits-million-sales-mark http://www.polygon.com/2015/4/14/8414099/cities-skylines-hit...
- rsynnott 11y agoHowever, it's _nothing_ compared to the installed base of PCs. That's probably on the order of 2 billion. Most people don't use their computers to play AAA games, and likely not games at all (Steam only has 125m active users, say).
- tehbeard 11y agoPerhaps the fact that the PC port was 2 years late compared to console releases should be taken into account.
- coldtea 11y agoOr have Creative Suite installed. Or any modern sample library (which can get to 80GB for a single piano). Or any video editing projects and/or templates. Just some examples of professional stuff (for graphic designers, musicians/producers and videographers) that take huge space.
- jobjh797878 11y agoThere's no reason to put a sample library on an SSD.
- gregsq 11y agoThere would be for me if the price of SSD's come down enough. With my 2011 MBP and RME Babyface taxing the computer a bit too much with USB 2.0 context switching, my 120gig of samples streamed from disk would help while running this all at 96K.
- jobjh797878 11y agoTruthfully, I never considered this use case. Are you saying the computer is taxed because the USB controller is saturated?
- coldtea 11y agoActually there are tons of reasons. You don't want to bring around extra drives and cables when you perform. You don't want vibrations, bad handling etc while performing / touring etc, to crap your HDD. You get much much faster random reads, which is what playing large sample libraries is all about.
- moogly 11y agoI put all my sample libraries on SSDs to cut down on project load times. It helps immensely.
- rsynnott 11y agoThe majority of computer users don't play modern AAA games. Steam claims 125 million active users (active defined we know not how, but probably generously). Some of them will be people like me; the only Steam games I currently have installed are Papers Please and FTL. It's estimated that there are ~2bn PCs in use worldwide.