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This is why most of my personal toy projects are coded like a 12 years old with giant functions, god objects everywhere and horrible, horrible, one liners. It's
by Coincoin 11y ago
This is why most of my personal toy projects are coded like a 12 years old with giant functions, god objects everywhere and horrible, horrible, one liners. It's liberating.
This is also why I like game programming that much. A big chunk of the codebase is throwaway code that won't be transported to the next project. When the final deadline comes, you don't feel bad making hundreds of hacks everywhere, and it's fun.