3 ms·
Well, they support mobile clients, so they had to deal with OpenGL anyway.
by thefreeman 11y ago
Well, they support mobile clients, so they had to deal with OpenGL anyway.
- to3m 11y agoThat's OpenGL ES, which isn't the same (though I believe the plan is to merge them one day). Mobile GPUs tend to have different feature support and performance characteristics too.
- hutattedonmyarm 11y agoWell, they support OS X, so they do have to support OpenGL. Both Hearthstone and Heroes of the Storm are native, not just wrappers
- chaosphere2112 11y agoThey also support OSX, and I know that there was a launch option in at least WC3 to use OpenGL on windows.
- zanny 11y agoIf you advertise the featureset of OGL 4.3, you must also support the whole ES 3.0 API: https://en.wikipedia.org/wiki/OpenGL#OpenGL_4.3 https://en.wikipedia.org/wiki/OpenGL#OpenGL_4.3. You can ship GLES games on desktops no problem. And anything remotely notebook / desktop class graphics wise is so much more powerful than some Mali GPU that you can ignore "performance characteristics" for the most part and assume brute force will be fine. If your game runs on a feature phone, it will run with GLES on desktops.
- cwyers 11y ago> If you advertise the featureset of OGL 4.3 Mesa doesn't do that: http://www.phoronix.com/scan.php?page=news_item&px=MTIwMzA http://www.phoronix.com/scan.php?page=news_item&px=MTIwMzA
- zanny 11y agohttp://mesamatrix.net/ http://mesamatrix.net/ It does, every driver independently advertises GLES 3, and while it doesn't support full 4.3, every driver supports GLES 3. That post is like three years old now.
- to3m 11y agoOh, good - they already did it. What I was getting at with the performance characteristics comment - though don't ask me why I didn't act like normal people and just say this, because I've no idea - was that the game will probably look crap on a PC. That means you'll have to spend some time making it look a bit nicer, if it's to be competitive. This is all going to involve a bit more than a simple button press.