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But this IS kind of what happened! Ignoring temporarily the very good points below of this not being a good analogy (you'd have to take into account one app at
by tolmasky 11y ago
But this IS kind of what happened! Ignoring temporarily the very good points below of this not being a good analogy (you'd have to take into account one app at a time, streaming, etc), this is essentially what happened "naturally" to the app market.
Go to top revenue: none of those apps are paid. They're all free (with in app purchase). The market itself "raced to the bottom" to a world where, yeah, most the apps actually succeeding due in fact operate as if they're "free" for x months, and then you make orthogonal purchases. Sure, no one is stopping you from charging 99$ for an app on the store, but most of us know that relying on that model is like hoping you're a NBA-level player (or rock star, ha!).
Developers aren't complaining, well, they are, but aren't desperate because we at least have created an alternative for ourselves. Sure, we all wish we could charge box-sale rates, but at least we;ve figured out something to do instead. Maybe this is what the music industry needs to do. Maybe I should be able to listen to anything I want but be able to in app purchase taylor swift emoji or t-shirts or what have you. Maybe that looks like an innovative industry as opposed to having come up with exactly ONE new idea of how to sell music (rhapsody style streaming) in the last 10 years. These are teens we're talking about here. Put a teen in a mall and tell me its hard to get them to buy something. Come On! If they're not buying the EXACT something you're offering, maybe its worth tweaking it just a TINY amount.