3 ms·
In game development we don't use futures or similar mechanisms. We use job systems. They are much more powerful for serious muktithreading requirements. I'm not
by TwoBit 11y ago
In game development we don't use futures or similar mechanisms. We use job systems. They are much more powerful for serious muktithreading requirements. I'm not saying futures are useless at all, but we wouldn't use them where performance matters.