5 ms·
How did game developers pack entire games into so little memory 25 years ago?
- Zekio 11y ago4 bytes to spare, that is some precision work right there!
- dang 11y agohttps://news.ycombinator.com/item?id=9737156 https://news.ycombinator.com/item?id=9737156
- MichaelCrawford 11y agothe royalty for a 2kB Atari 2600 game was twice that for a 4kB cartridge. Also the developers were paid out of the sales of their own titles.
- mtimjones 11y agoOlder games were smaller because they were developed from scratch without use of bloated libraries and frameworks. While these allowed faster time-to-market, the come at the cost of extra baggage. Many were also developed in assembly, making them even smaller.