5 ms·
Rust has heap memory as well..?
by Meai 11y ago
Rust has heap memory as well..?
- pron 11y agoOf course, but concurrent access to shared data in Rust (let alone when that data has an arbitrary lifetime) carries more overhead (and is much trickier) than in GCed environments. As a general rule, GCs decrease overhead for concurrent memory access.
- frankmcsherry 11y agoIn my experience, concurrent access to shared data is relatively rare in a well-designed data-parallel platform. Data are exchanged rather than shared, at which point ownership of memory transfers from one worker to another. Rust is great at understanding ownership, and at managing memory in this sort of situation.
- pron 11y agoAgain, that depends on how batchy things are. If all the datais available in advance -- you're right. If it's streaming -in, it's not so simple any more.
- frankmcsherry 11y agoI'm sorry, this hasn't been my experience, or the experience of anyone I know writing stream processing systems. Having written one each over a GC and not (Naiad, and the timely dataflow in Rust linked above), dev time on the former was disproportionately spent fighting GC perf issues. The folks I know doing stream processing over the JVM have garbage collection (and avoiding it) as perf issue #1. For example, you can read about Flink's approach to avoiding GC at https://flink.apache.org/news/2015/05/11/Juggling-with-Bits-and-Bytes.html https://flink.apache.org/news/2015/05/11/Juggling-with-Bits-... You can read a more scientific discussion of GC vs region allocation here: https://www.usenix.org/system/files/conference/hotos15/hotos15-paper-gog.pdf https://www.usenix.org/system/files/conference/hotos15/hotos...
- pron 11y agoThanks, I'll read your references, but there are two general points to make: 1. Memory with very clear lifespan is obviously easier to manage without a GC. 2. The fact that GCs are a performance issue, does not mean that using a non-GC environment would yield better performance. It is often easier to avoid GC in GCed environments than to handle concurrent access to data in non-GC environments.
- vitalyd 11y agoGC definitely makes some types of systems easier to develop and reason about, but it also tends to make people be a bit sloppy with respect to memory management. For systems where managing data is one of their reasons for existence, it creates a negative effect. GC'd runtimes also bloat memory consumption to support GC, as well as perform additional "hidden" operations in support of GC (e.g. card marking), even if you manage to not trigger GCs. In addition, GC works well when the generational hypothesis holds. For data intensive applications with mutation/churn, that doesn't tend to be the case. I disagree that avoiding GC is easier; you're swimming upstream the entire time. Managing memory manually in GC environments is annoying because the platform wasn't designed for that. As Frank said, you want to avoid sharing mutable data irrespective of GC or not - that won't scale well with larger core counts. Instead, you want to delineate ownership so you have single writer and many readers, and share the data that way.
- pron 11y agoThe key is that most of the effort is not where most of the data is. It's the small percentage of data (say, database index) that requires the biggest development effort, and you want the best mechanism to assist not where most bytes are stored, but where the most effort is invested. > For systems where managing data is one of their reasons for existence, it creates a negative effect. I think that people who author such systems/libraries know when to rely on the GC and when not to. > GC'd runtimes also bloat memory consumption to support GC When you write, say, an in-memory OLTP database (that's the use-case I know best), you keep the index -- that's where concurrency is managed -- on the heap and the user data off-heap. User data is the bulk of the RAM, but you only pay the GC footprint-overhead for the index. > you're swimming upstream the entire time. Going off-heap for large, known-lifespan data sets in Java has been widespread -- idiomatic, almost -- for at least five years now, if not ten. There are so many libraries that do that, that it's very, very simple. Again -- that's just where most data lies, not where the most effort is required. You end up with a very small percentage of your code that is not quite "beginner's Java" -- that's not swimming against the current; that's hitting a few strokes for one tiny section of the journey. It's managing the transactions and update to the indexes that requires 95% of the code, and where you end up thanking your lucky stars for a good GC. I haven't measured exactly, but the entire off-heap code in our database is under 3%, even though over 85-95% of the data is stored off-heap. > Instead, you want to delineate ownership so you have single writer and many readers, and share the data that way. Even single writer/many readers still require a concurrent access mechanism. A GC tremendously helps with this pattern. Besides, the best way to manage data -- and that's based on how caching mechanisms work at every level -- is single-writer/multiple-readers approximately, namely the single-writer may change identity at any time, but you ensure that it happens rarely. Once you try to make ownership permanent, system-wide locking is required. It's that flexibility that helps with amortizing the costs and making sure you're never hit with the worst case at every transaction[1]. There's some literature touching on that required flexibility, but here's my own take: http://highscalability.com/blog/2012/8/20/the-performance-of-distributed-data-structures-running-on-a.html http://highscalability.com/blog/2012/8/20/the-performance-of... (that flexibility is required to keep the B-tree evenly distributed across nodes -- they can be across the network or even NUMA sockets). [1]: Changing the owner is the amortization pressure-release valve (all amortized algorithms work on that idea of slowly increasing pressure, that is then released seldom but regularly). It replaces sharding's rebalancing, which usually requires a stop-the-world lock (or most of the world).
- Jweb_Guru 11y agoHazard pointers are by no means fast, but a single hazard pointer being set per operation on a shared data structure barely registers compared to the cost of the rest of a nontrivial concurrent access most of the time. Scoped threads don't require bumping a reference count on access, either. Concurrent immutable access in Rust requires literally no overhead at all. In the long run, throughput might drop if you have to take a lock on the entire data structure to perform something like a resizing operation, of course, but for many applications this can be completely avoided (and for those that can't, Java isn't much better). I generally agree with you on GC but, assuming you haven't, I think you would benefit from actually trying to write some of these algorithms in a manually memory managed system. It's really not as hard as you consistently make it out to be in a language like Rust with very precise control over lifetime (which can be exploited just as well for the hazard pointer itself as it can for anything else).
- pron 11y agoTwo things: 1. The use-case I have in mind is an in-memory database because a. that is a significant part of what I do and am most familiar with and b. because in the age of large RAM, its most effective use is embedding large parts of the database within the application process (whether as an actual product, or replicating some part of a database's functionality ad-hoc). While doing so in an environment without a GC is certainly possible, it is both much harder and/or (depending on the effort spent) less scalable with increasing numbers of cores. I have come to that conclusion after spending many years trying doing that in C++. 2. I have no doubt that Rust -- and I take great joy in this fact -- makes a whole lot of things much easier than C++. But there is also no question that Rust is harder to program than most GCed languages. The question from my perspective, then, is not "why not do it in Rust?" but "why not in Java?". There is a good answer to that question: Rust is much more suitable than Java (in terms of performance and RAM footprint) when running in constrained environments. But unless you're targeting a constrained environment, why work even a little harder at all? More generally, I believe that the most efficient form of memory management in unconstrained environments, in terms of both throughput and worst-case latency -- and I've had this discussion on HN with pcwalton -- is an environment that allows three types of memory: stack, scoped arenas (including a permanent scope), and a GCed heap. Real-time Java (RTSJ) provides exactly that. Combining arenas with Rust's beautiful scoped threads is a great idea. I believe that reference counting has no place in such unconstrained environments.