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> I've seen many Unity projects with the worst code you could imagine still run close to 60 FPS when shipped. On the other hand, a lot of the worst Unity dreck
by ivraatiems 11y ago
> I've seen many Unity projects with the worst code you could imagine still run close to 60 FPS when shipped.
On the other hand, a lot of the worst Unity dreck is horribly unoptimized and runs incredibly poorly, despite graphical simplicity and no real visual effects. If you tool around on Steam or YouTube you can find tons of examples - look up, for instance, Jim Sterling's "Squirty Play" series. Not every bad game on there has issues, but many do.
[1] https://www.youtube.com/playlist?list=PLlRceUcRZcK0zAt8sV33ZsMCVlOgWjVoy https://www.youtube.com/playlist?list=PLlRceUcRZcK0zAt8sV33Z...