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As per 2. I fail to see how number of supported languages directly increases cost of game shipments (per unit)? I'd say that just put arbitrary numbers in ther
by babuskov 11y ago
As per 2. I fail to see how number of supported languages directly increases cost of game shipments (per unit)?
I'd say that just put arbitrary numbers in there since the project will require much more than $2 mil. to complete.
You are right about points 1. and 3. though.
- Lancey 11y agoPoint 2 is referring to fulfillment of Kickstarter costs, not translation. Backers on Kickstarter receive rewards with their pledges, which someone has to pay for, including shipping on not just games but also t-shirts, art books, and other novelties (most likely internationally). Part of the money earned will go towards that.